TEXT TONE Documentation!

Documentation of our project TEXT TONE at Hamilton Winterfest 2015 Kick-off Event curated by Tara Bursey entitled On The Waterfront! TEXT TONE was on display on February 7th, 2015, at Pier 8 in Hamilton!

TEXT TONE is an interactive mobile phone based sound sculpture created out of broken and obsolete telephone technology. The piece decodes text messages sent by the audience into touch-tone keypad audio compositions that are played through the sculpture and displayed graphically on a screen within the room. The sculpture contains twelve audio channels and runs off of an Arduino Uno with the GSM Shield and Max 7.

Fun Fact: The decoded text in the video says: “Hello, my name is TEXT TONE. I’m a cybernetic organism. Living tissue over a metal endoskeleton. Thirty-five years from now, you re-programmed me to be your protector here, in this time. Beep Beep Boop Boop Beep Beep!”

From rotaries to push-button touch-tone keypads, to touch-screen smartphones with keyboards, these interfaces have undergone many changes over the years. Due to the phone’s origins as a speaker and microphone device, the touch-tone keypad‘s primary function was almost exclusively to input phone numbers for voice calling. As the phone has evolved into a form of mobile computing, the incorporation of a keyboard has become essential, and components of older forms of this technology have lost their necessity, such as the sounds of numbers being pressed while creating letters during the spelling of words or texting. In commemoration of the evolution of the function and accessibility of these technologies throughout the years, TEXT TONE invites its audience to participate in examining how once-familiar communication behaviours are becoming lost languages to be unlearned through obsolescence. TEXT TONE explores how obsolescence is created by the needs of our evolving communication habits, and correspondingly, how advances in these technologies have the power to influence our habits all on their own. We would like to thank the following people for their help and support through the development of this project: Hamilton Winterfest, Tara Bursey, Dann Hines, Active Surplus, Creatron, Steve Hopkins, John Scarpino, David Braun, Mike Duffield, Kathryn Duffield,  Luis Hernandez, Steve Hopkins, Walter Lai, Marc Reeve-Newson, John Scarpino, Randy Singh. Photos by Tyler Tekatch and Jeff Tessier.

L.E.A.P. in Make: Article!

Donald Bell from Make: did an awesome article about Laser Equipped Annihilation Protocol called Relive Your Favorite Heist with this DIY Laser Dodging Game.

If you’re already making tech projects, you probably know who Make: is, but for those who don’t, Make: is an awesome publication that focuses primarily on DIY, maker, and creative hobbyist tech-based projects!

Built to Play Interview!

Hopkins Duffield was recently interviewed about our project Laser Equipped Annihilation Protocol by Daniel Rosen and Arman Aghbali from the online magazine and radio show Built To Play. Built to Play is a show about games, tech culture, and interactive arts and an online magazine that collects insight and analysis on video game history, art, and the ways we play. It gives in-depth analysis of games new, old, and not-yet-released. Built To Play broadcasts on Scope 1280 AM radio station in Toronto at Monday 1 p.m EST.

We were featured alongside game designers Kieran Nolan, Sagan Yee, Alicia Contestabile, and Nadine Lessio in Built To Play’s feature on the artists involved in the Dames Making Games Killer Interface Jam, and Vector Games Art and New Media Festival 2015.

Check out the podcast Built to Play 55: Interface the Machine for the full interview!

Laser Equipped Annihilation Protocol Logo

 

 

InnerSpace Television Broadcast on Vector Festival & Post Vector Wrap Up!

Vector and the Dames Making Games Feb Fatale Fundraiser: Killer Interfaces at Bento Miso was a blast! We would like to thank everyone who came out to support the Dames initiative to send female game developers to GDC 2015, and all those who masochistically attempted to beat Laser Equipped Annihilation Protocol! Our high score went to Alicia Marie, who after much determination managed to beat the game in 5.68 seconds! You can see her run here.

Additionally, we were mentioned in InnerSpace’s interview of Martin Zeilinger for Vector Game Art & New Media Festival 2015! This interview was aired across the country on Space channel on February 20, 2015 at 6 PM. The interview also had repeat airings on MTV on Monday February 23, 2015 at 6 AM, 9 AM, 12 PM and 3 PM!

More documentation of the project is coming soon, and we will be blogging about our process of creating Laser Equipped Annihilation Protocol.

Documentation of The LEAP Engine!

Just in time for the Vector Festival of Games and New Media Art / Dames Making Games  “Killer Interfaces! Party + Fundraiser” on Feb 20th, at Bento Miso of which The L.E.A.P. Engine will be a part of! – See here for Killer Interfaces Facebook Event Page! Here is some documentation of The L.E.A.P. Engine from the Hamilton Supercrawl 2014, at The Factory Media Centre. We have tonnes of work in progress documentation and we’re going to be blogging about the our process of creating L.E.A.P. within the Site 3 CoLaboratory Artist Residency Program in the near future!

Laser Equipped Annihilation Protocol (The L.E.A.P. Engine) is a live-action gaming environment that explores the personality of a snarky and mysterious game sentience who has infected a room with technological systems that challenge players and collect data. With a limited amount of time, the player must pass through a complicated series of changing and alternating laser patterns without tripping any of the lasers in order to deactivate the system and win the game. If the player trips a laser or if the timer runs out, it’s game over.

Also, we would like to toss a major thank you out to the following people for making this project possible in the first place: Site 3 CoLaboratory, Christopher Thomas (Technical Consultant), The Ontario Arts Council, Interaccess Electronic Media Arts Centre, Dann Hines, Active Surplus, Creatron, Seth Hardy, Kate Murphy, Marc Reeve-Newson, Alex Leitch, Jason McDonald, Michael Awad, Terry Anastasiadis, John Duffield, Christine Duffield, Mike Duffield, Barbara Hopkins, John Scarpino.

 Ontario Arts Council Logo

LEAP Engine @ Killer Interfaces! Party + Fundraiser

Vector Festival of Games and New Media Art is teaming up with Dames Making Games (of which Daniele is a proud member) to present the Killer Interfaces Party! We’re excited to announce that The L.E.A.P Engine, our live-action laser game, is going to be at Bento Miso on February 20th for this event!

Hopkins Duffield L.E.A.P. Engine logoFriday, February 20, 2015, 9:00pm – Saturday, February 21, 2015, 2:00am
@ Bento Miso Collaborative Workspace, 862 Richmond Street West

Facebook Event Page

This party, which is also a part of Vector Festival of Games and New Media Art, is set to show off some of the fun and innovative games created at Dames Making Games’  Feb Fatale 3: KILLERINTERFACES. Be the first to play! The event is also a fundraiser to support Dames traveling to the Game Developers Conference! Plus lasers!

Grab craft beer by the can, chow on local grub and shoot for some raffle prizes, while playing some cool games and checking out our ominous laser trap!

 Vector attendees! Are you coming straight from the Interface Experiments in New Media and Game Art panel at Interaccess? Make sure to grab a (free) DMG chip on your way out. Trade your chip in at the party to receive $1 off any food or drink item.

Entry is FREE but you can add a donation to your advance tickets (or at the door). All-ages (must be 19 to drink).

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ALSO!

 On February 21st, we will be giving the public a behind the scenes tour of The LEAP Engine, as guest speakers at Dames Making Games’ February Speakers Social.

GUEST SPEAKERS @ DAMES MAKING GAMES SPEAKERS SOCIAL

Saturday, February 21, 2015, 5:00pm – 7:00pm
@ Bento Miso Collaborative Workspace, 862 Richmond Street West

Facebook Event Page

Text Tone at Hamilton Winterfest 2015

We are pleased to announce our new interactive project, Text Tone,
as part of the Hamilton Winterfest 2015 Kick-off Event curated by Tara Bursey entitled On The Waterfront! Text Tone is on display on February 7th, 2015, at Pier 8 in Hamilton! Come out and enjoy projects and events by a bunch of talented artists and coordinators!

Facebook Event Page

Text Tone

Text Tone

Text Tone is an interactive mobile phone based sound installation that decodes text messages sent by the audience into touch-tone keypad audio compositions. In 1878 in Hamilton, Ontario, Hugh Cossart Baker, Jr. established the first commercial telephone exchange, making Hamilton the first location in the British Empire to have a publicly accessible telephone network. Prior to this, telephone networks commonly consisted of direct lines from one specific unit to another, and this development therefore allowed the populace to use a device to contact more than one person for the first time. Despite this increase in function and accessibility, the luxury of the telephone was primarily for wealthy households and businesses, up until the 1920’s. Yet now, these technologies have evolved to become widely accessible for many individuals, and much of our personal behaviour, lifestyle, business practice, and overall relationship with information is mediated through instant electronic communication.

From rotaries to push-button touch-tone keypads, to touch-screen smartphones with keyboards, these interfaces have undergone many changes over the years. Due to the phone’s origins as a speaker and microphone device, the touch-tone keypad‘s primary function was almost exclusively to input phone numbers for voice calling. As the phone has evolved into a form of mobile computing, the incorporation of a keyboard has become essential, and components of older forms of this technology have lost their necessity, such as the sounds of numbers being pressed while creating letters during the spelling of words or texting. In commemoration of the evolution of the function and accessibility of these technologies throughout the years, Text Tone invites its audience to participate in examining how once-familiar communication behaviours are becoming lost languages to be unlearned through obsolescence. Text Tone explores how obsolescence is created by the needs of our evolving communication habits, and correspondingly, how advances in these technologies have the power to influence our habits all on their own.

About On the WaterFront

To be on the waterfront is to be on the threshold of something. The waterfront is where settlers landed, and early trade took place. In the 19th Century, the area surrounding Pier 8 was home to some of the city’s first industrial sites, including an iron works, boat works, sail loft and glass company.

In On The Waterfront, local industrial sites and history serve as points of departure for contemporary artists from around the region. Evocative outdoor installations will draw on skills, materials and forms associated with early industry as well as the social history of the North End neighborhood. This exhibition will consider Hamilton’s waterfront as a site of historical significance, tension and possibility, as well as a place where past stories and dreams of the future collide.

Featuring Work By:

Lesley Loksi Chan
Hopkins Duffield
Carey Jernigan and Julia Campbell-Such
Fwee Twade (Becky Katz and Matt McInnes)
C. Wells

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