Boss Talk!

Craig Bamford wrote this flattering article about some of the stuff Hopkins Duffield has been up to at Electric Perfume!

Leveling Criticism

main

Been a while. This is just a short informal entry, anyway, getting back into the swing of things.

Went to a talk yesterday at my new haunt in the Toronto indie/art gaming scene: Electric Perfume. (Yes, the proprietress Daniele Hopkins is a friend of mine that I’ve promoted in this space before…but nobody’s getting paid for this.) I’d been there on Saturday for the annual general meeting of the Hand-Eye Society . That got slightly dry, but I got the reminder for last night’s boss event, so it was worth it.

What was it about? Well, it was Kyle Duffield (Hopkin’s longtime artistic partner and EP Technical Director) and Ryerson’s Walter Lai talking about video game bosses: what they’re for, what characterizes them, the role of the boss within the game experience, how they reinforce a game’s aesthetic, how they’re often used to break the fourth wall, that kind of thing.

View original post 304 more words

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: