Documentation of The LEAP Engine!
Just in time for the Vector Festival of Games and New Media Art / Dames Making Games “Killer Interfaces! Party + Fundraiser” on Feb 20th, at Bento Miso of which The L.E.A.P. Engine will be a part of! – See here for Killer Interfaces Facebook Event Page! Here is some documentation of The L.E.A.P. Engine from the Hamilton Supercrawl 2014, at The Factory Media Centre. We have tonnes of work in progress documentation and we’re going to be blogging about the our process of creating L.E.A.P. within the Site 3 CoLaboratory Artist Residency Program in the near future!
Laser Equipped Annihilation Protocol (The L.E.A.P. Engine) is a live-action gaming environment that explores the personality of a snarky and mysterious game sentience who has infected a room with technological systems that challenge players and collect data. With a limited amount of time, the player must pass through a complicated series of changing and alternating laser patterns without tripping any of the lasers in order to deactivate the system and win the game. If the player trips a laser or if the timer runs out, it’s game over.
Also, we would like to toss a major thank you out to the following people for making this project possible in the first place: Site 3 CoLaboratory, Christopher Thomas (Technical Consultant), The Ontario Arts Council, Interaccess Electronic Media Arts Centre, Dann Hines, Active Surplus, Creatron, Seth Hardy, Kate Murphy, Marc Reeve-Newson, Alex Leitch, Jason McDonald, Michael Awad, Terry Anastasiadis, John Duffield, Christine Duffield, Mike Duffield, Barbara Hopkins, John Scarpino.
Reblogged this on Daniele Hopkins.
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Wow! this looks great! I have been working on a similar project for a while now: http://lasermaze.io/ (website is in dutch but the video explains the concept).
Cool stuff 🙂
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